Points and streaks
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Points and streaks are how teams climb the leaderboard. Earn points by completing shifts and work on time, and build streaks to multiply your earnings.
How points work
Every time a team member completes a shift (by clocking in) or a work item (by finishing or skipping it), the team earns points. These points are tracked throughout the month and combined to calculate the team's average score.
The average score determines where the team ranks on the leaderboard. Higher averages mean higher rankings.
Base points
Points are awarded based on when you complete items:
| Completion | Points |
|---|---|
| On time | 3 points |
| Late | 1 point |
| Missed | 0 points |
On-time completion
Completing items on time earns the maximum base points:
- Shifts: 3 points for clocking in on time
- Work: 3 points for completing or skipping before the deadline
"On time" includes any leeway period set by your manager. For example, if shifts have a 15-minute leeway, clocking in within that window still counts as on time. The leeway period is configured separately for shifts and work.
Late completion
Completing items late still earns points, but fewer:
- Shifts: 1 point for clocking in late
- Work: 1 point for completing or skipping after the deadline
Late completions are better than missing items entirely, but they earn significantly fewer points.
Missed items
Missing an item entirely earns no points. The item still counts towards the average, which lowers the team's overall score.
Only recurring shifts and work items count towards the leaderboard. One-off items are excluded from scoring.
Team scoring
All points from all team members are combined:
- Each completion earns points for the team
- Points are multiplied by the current streak multiplier
- The total is divided by the number of items due to get the average
- The average determines the team's rank
Working together as a team leads to better rankings. Every team member's performance contributes to the team's overall position.
Streaks
Streaks reward consistent on-time performance. The longer the team's streak, the more points each completion earns.
What is a streak?
A streak counts how many items the team has completed on time in a row. Shifts and work items have separate streaks, displayed on the leaderboard card as S: (shift streak) and W: (work streak).
Starting a streak
The team's streak starts at zero each month. To begin building:
- Complete a shift or work item on time
- The streak becomes 1
- Complete the next item on time
- The streak becomes 2
- Continue completing items on time
Each on-time completion adds 1 to the streak count.
Streak multipliers
Streaks multiply your points. The longer the streak, the more points each on-time completion earns.
How the multiplier is calculated
The formula for calculating the multiplier is:
Multiplier = 1 + (streak count x 0.01)
This means the multiplier increases by 1% for every item in the streak:
| Streak | Multiplier | On-time points | Late points |
|---|---|---|---|
| 0 | 1.00x | 3.00 | 1.00 |
| 5 | 1.05x | 3.15 | 1.05 |
| 10 | 1.10x | 3.30 | 1.10 |
| 20 | 1.20x | 3.60 | 1.20 |
| 50 | 1.50x | 4.50 | 1.50 |
| 100 | 2.00x | 6.00 | 2.00 |
The multiplier is applied using the current streak value at the time of completion. So if your streak is 10, the next on-time completion earns 3 x 1.10 = 3.30 points, and the streak then becomes 11.
Maximum multiplier potential
There's no cap on how high the streak can go:
- A 200-streak gives a 3.00x multiplier
- A 365-streak (a full year) gives a 4.65x multiplier
Building and maintaining long streaks significantly boosts the team's leaderboard score.
Maintaining your streak
To keep the streak growing:
- Complete every recurring shift on time
- Complete every recurring work item before its deadline
- Don't miss any scheduled items
Consistency is key. A single late completion resets the streak to zero.
Protecting your streak
Skipping to protect streaks
Skipping a work item counts the same as completing it for points and streak purposes:
- Skip before the deadline: 3 points earned, streak continues
- Skip after the deadline: 1 point earned, streak resets to zero
If the team genuinely can't complete a work item, skipping before the deadline is better than letting it expire.
Shifts cannot be skipped. Only work items have the skip option.
Losing your streak
The team's streak resets to zero when any completion is late:
- Shifts: Clocking in after the start time plus the leeway period
- Work: Completing or skipping after the end time plus the leeway period
You still earn 1 point for late completions, but the streak multiplier is lost.
Starting over
After losing a streak:
- The streak count returns to zero
- The multiplier becomes 1.00x
- The next on-time completion starts a new streak at 1
- The team begins building up again
Tips
- Check your team's current streaks on the leaderboard card (S: and W: values)
- Shifts and work have separate streaks
- Late completion is always better than missing entirely (1 point vs 0 points)
- Skip work items on time if the team genuinely can't complete them
- Every long streak started from zero