Date modified 8th July 2025 | This article has been written by Pilla Founder, Liam Jones — email Liam directly, he reads every email.
Hospitality is a tough environment for consistency:
👉 I've written a more in-depth article on the problem here.
In this kind of environment, relying on checklists and good intentions doesn't cut it. You need a system that makes expectations visible, makes follow-through easy, and builds habits through feedback.
In this article, I'll explain how we've built a fair gamification system which increases accountability and engagement in your processes.
Gamifying work sounds simple: give people points for doing things well.
But in hospitality, it's not that easy.
When we first explored gamification, we quickly ran into problems that most other industries don't face. Hospitality teams are messy in all the ways that make gamification hard to get right and even harder to keep fair.
Here's what we were up against:
Challenge | Why it matters |
---|---|
Teams are of different sizes | Some teams are two people, others are twenty. A system that rewards total output would always favour larger teams, so smaller teams would feel like they can't be recognised and might stop caring. |
Some teams are busier than others | Front of house might have dozens of short shifts. Kitchen teams might have fewer shifts but more work tasks. Back office teams might only do a few things a week. We needed a way to make all these rhythms count equally. |
Some users only use shifts, others only use work | Some teams use Pilla to schedule shifts and record clock-ins. Others use it to track daily tasks like opening checklists or fridge logs. Many use both. Our system had to work for any combination and reward teams fairly, no matter which features they used. |
Staff come and go | With high turnover, we couldn't base team scores on individual staff or long-term tracking. We needed to focus on team performance month by month, so everyone can contribute right away and see results quickly. |
Habits are what matter most | We weren't just trying to reward one-off success. We wanted to build consistency—the kind of reliability that comes from showing up, getting things done, and doing them well every day. |
That's why we built our own gamification algorithm.
It rewards punctuality and task completion.
It adjusts for different team sizes and workloads.
It works whether you're using shifts, work, or both.
And it encourages habits by rewarding momentum.
At the heart of the gamification system is a simple rule:
Do the right thing, at the right time, and your team earns more points.
Here's how it works:
Status | Meaning | Points |
---|---|---|
✅ On time | Staff clock in or complete a work activity on time | 3 points |
⚠️ Late | Staff clock in late or complete a work activity late | 1 point |
❌ Missed | Staff don't clock in at all or don't complete a work activity | 0 points |
This scoring method applies equally across shifts and work activities.
Great teams aren't perfect occasionally—they're consistently good.
That's what Hot Streaks reward.
A Hot Streak = doing the same thing repeatedly.
When a team is consistently on time and finishing their work on time, they're on a roll—and that momentum should be rewarded.
Inside Pilla, teams build two types of streaks:
Type | How it works |
---|---|
Shift Hot Streaks | +1 when a team member clocks in on time |
Work Hot Streaks | +1 when work is finished on time |
Every time a team completes a shift or task on time, their streak grows.
The higher the streak, the bigger the boost.
Examples:
1.05×
multiplier → score of 3 becomes 3.151.10×
multiplier → score of 3 becomes 3.3👉 Only on-time completions count. Late or missed resets the streak.
Not all teams are the same size or workload.
So instead of total points (which favours bigger teams), we use monthly averages.
Example:
190 ÷ 80 = 2.38
Leaderboard score = 2.38
Here's what 10 shifts + 10 work activities might look like:
Activity | Type | Result | Base Points | Streak | Boost | Points Earned |
---|---|---|---|---|---|---|
Shift 1 | Shift | On time | 3 | 1 | 1.01 | 3.03 |
Shift 2 | Shift | On time | 3 | 2 | 1.02 | 3.06 |
Shift 3 | Shift | On time | 3 | 3 | 1.03 | 3.09 |
Shift 7 | Shift | Late | 1 | 0 | 1.00 | 1.00 |
Shift 9 | Shift | Missed | 0 | 0 | 1.00 | 0.00 |
Total | 62.4 | |||||
Monthly Average | 3.12 |
👉 This 3.12 average is what goes on the leaderboard.
Join thousands of hospitality professionals using Pilla's gamification system to build consistency and accountability in their teams.